FMODStudioNiagara cook failure

We are on FMOD version 2.02.20 running on UE 5.1

We have FMOD integrated correctly and it builds fine. We tried using FMODStudioNiagara to add a PlayFMODEvent attribute to a Niagara system and it results in a cook error:

UATHelper: Cooking (Windows): LogLinker: Warning: [AssetLog] C:\Repos\potions\PotionQuest\Content\FX\weather\stormy\NS_HEX_StormLightning.uasset: VerifyImport: Failed to find script package for import object 'Package /Script/FMODStudioNiagara'
UATHelper: Cooking (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Repos\potions\PotionQuest\Content\FX\weather\stormy\NS_HEX_StormLightning.uasset: Failed to load '/FMODStudioNiagara/PlayFMODEvent': Can't find file.
UATHelper: Cooking (Windows): LogLinker: Warning: [AssetLog] C:\Repos\potions\PotionQuest\Content\FX\weather\stormy\NS_HEX_StormLightning.uasset: VerifyImport: Failed to load package for import object 'Package /FMODStudioNiagara/PlayFMODEvent'
UATHelper: Cooking (Windows): LogLinker: Warning: Unable to load PlayFMODEvent_FMOD_Event_Player with outer NiagaraNodeInput /Game/FX/weather/stormy/NS_HEX_StormLightning.NS_HEX_StormLightning:SingleLoopingParticle.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeInput_7 because its class (FMODNiagaraEventPlayer) does not exist
PackagingResults: Warning: [AssetLog] C:\Repos\potions\PotionQuest\Content\FX\weather\stormy\NS_HEX_StormLightning.uasset: VerifyImport: Failed to find script package for import object 'Package /Script/FMODStudioNiagara'
PackagingResults: Warning: [AssetLog] C:\Repos\potions\PotionQuest\Content\FX\weather\stormy\NS_HEX_StormLightning.uasset: Failed to load '/FMODStudioNiagara/PlayFMODEvent': Can't find file.
PackagingResults: Warning: [AssetLog] C:\Repos\potions\PotionQuest\Content\FX\weather\stormy\NS_HEX_StormLightning.uasset: VerifyImport: Failed to load package for import object 'Package /FMODStudioNiagara/PlayFMODEvent'
PackagingResults: Warning: Unable to load PlayFMODEvent_FMOD_Event_Player with outer NiagaraNodeInput /Game/FX/weather/stormy/NS_HEX_StormLightning.NS_HEX_StormLightning:SingleLoopingParticle.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeInput_7 because its class (FMODNiagaraEventPlayer) does not exist

Seems like it’s not linking up correctly to some dll or script? What are we missing?

Dinos

Are you able to share how you are using FMOD in the Niagara emitter?

Is there anything interesting in the logs?
Does this happen every time? Even after a reload and/or reboot?