AHDSR Release not working in Unity

Hello,
After upgrading to FMOD Studio and Unity integration version 2.03 I still encounter the known issue of calling eventinstance.stop() AHDSR not honoring the release/fade out specification. In my case, i.stop(STOP_MODE.ALLOWFADEOUT); and i.stop(STOP_MODE.IMMEDIATE) sound identical in engine.

the attack, on the other hand, works as intended. Am I missing something or is this issue still ongoing ?

thank you in advance

I don’t believe this is a known issue at the moment.

Which versions of FMOD Studio and the integration are you using?
Are you seeing any errors or warnings in the logs at all?