Hello,
After upgrading to FMOD Studio and Unity integration version 2.03 I still encounter the known issue of calling eventinstance.stop() AHDSR not honoring the release/fade out specification. In my case, i.stop(STOP_MODE.ALLOWFADEOUT); and i.stop(STOP_MODE.IMMEDIATE) sound identical in engine.
the attack, on the other hand, works as intended. Am I missing something or is this issue still ongoing ?
thank you in advance