Does FMOD have any support coming for the binaural spatial audio algorithm in Apple’s AirPod Pros?
We have nothing specific planned, there is precious little information regarding developing for the spatial audio features Apple have announced. FMOD supports up to 7.1 audio output on iOS, so I would expect their multichannel spatialization would kick in if that was used. I haven’t found any details about their binaural spatializer, i.e. if they have an object based rendering API. If they do, we should be able to support that as we do on Windows / Xbox / PSVR (via Studio object spatializer), however finding developer information for that is proving elusive so far.