Is there a way to alternate between two random variation sets of sounds (let’s say “inhale” and “exhale”) so that the next sound plays immediately after the previous sound ends, even if the variations have different lengths?
I thought it could be done by nesting an Inhale and an Exhale event in a looping, sequential playlist, and have the Inhale and Exhale random variations inside those nested events. But the nested events’ length doesn’t seem to depend on the content length, whether you use timeline sync or Async to play them.
Is there any technically feasible way to queue multiple sets of random variations of different lengths one after another, so that the length of the asset determines when the next sound gets triggered? The only way I could think of was “an ugly and complicated timeline transitions hack” but surely there should be a better way?