Android crash & instability with ChannelGroups on FMOD 2.03.07

Hello, I am using FMOD 2.03.07 with my C++ code.

I am creating my sounds like so:

result = system->createStream((basePath + fName).c_str(), fModParms | FMOD_CREATESTREAM, NULL, &pObject->m_pSound);

I am creating my channel group like so:
FMOD_ERR_CHECK(m_pSystem->createChannelGroup(“MIC”, &m_pChannelGroup)); // Microphone

I am calling playSound like so:

result = system->playSound(pObject->m_pSound, pVoiceMgr ? pVoiceMgr->GetEchoRefChannelGroup() : nullptr, false, &m_pMusicChannel);

And it results in spammed calls with assertion failures as you can see in the picture… + Lots of audio not getting played back.

And it ends with an eventual crash as well…

What’s going on? I am not even using multiple threads here. This must be an FMOD issue, right??

Also, this issue does NOT happen on Windows - release or debug, whatsoever. Just on Android!!

NOTE: If GetEchoRefChannelGroup() is null, no issues happen, issues only happen once a channelgroup is actually passed!

FMOD version: 00020307