Hello, I am using FMOD 2.03.07 with my C++ code.
I am creating my sounds like so:
result = system->createStream((basePath + fName).c_str(), fModParms | FMOD_CREATESTREAM, NULL, &pObject->m_pSound);
I am creating my channel group like so:
FMOD_ERR_CHECK(m_pSystem->createChannelGroup(“MIC”, &m_pChannelGroup)); // Microphone
I am calling playSound like so:
result = system->playSound(pObject->m_pSound, pVoiceMgr ? pVoiceMgr->GetEchoRefChannelGroup() : nullptr, false, &m_pMusicChannel);
And it results in spammed calls with assertion failures as you can see in the picture… + Lots of audio not getting played back.
And it ends with an eventual crash as well…
What’s going on? I am not even using multiple threads here. This must be an FMOD issue, right??
Also, this issue does NOT happen on Windows - release or debug, whatsoever. Just on Android!!