I’ve been working on a project for a while now - suddenly today I got a build error message and afterwards I’m not getting any audio in editor window play mode, yet I can click on the events in the content browser and hear all of them perfectly well.
I have rebuilt in FMOD and UE has recognized and reloaded the banks yet still nothing?
I’m running UE4.14 and FMOD studio 1.09.01 with the 4.14 / 1.09.01 for 4.14 plugin.
These are both the same build folder - when I build in FMOD I see unreal picked it up and ‘reloads the banks’ automatically - but still no audio? I can play fmod events in the UE content browser but they won’t play in-game.
Hi Cameron - thanks for getting back to me again. I’m afraid the error only occured the one time and I can’t seem to replicate it - as far as I can tell there is no reason why the project will not produce audio in game mode. I have other projects all working fine, and starting a fresh project also works no problem. I’m afraid I don’t have the log from the original error. Running an ‘FMOD validation’ from inside UE says everything is correct, as does the project validation in FMOD itself. I can connect to the project live but FMOD receives no event triggers from UE when checking in the profiler, just sits idle.
Hey, a similar thing happened to me this week and what I found was that a setting in Unreal’s editor preferences called ‘Enable Sound’ in Level Editor - Play section got unchecked. Checking the box off again allowed me to hear my dialogue when I would play in the editor. Try that!