I’m having an issue regarding the sounds after getting a build done from UE4. In the editor sounds in the level are working but when I get the build they are just gone, I know that there are innumerable options of what’s causing this but, are there some options I could or should check out that might be causing this issue right off the bat? I don’t know, like a go-to or something that I can check if it is something from FMOD itself or if it is a problem of the integration between FMOD and UE4, I don’t know.
I’ll really appreciate the help you guys can provide.
PD: FMOD version is 2.00.10 and UE4 is 4.25.3. the project I’m trying to get this working was migrated from a previous version of UE4 (I think it was 4.20 or so) to the latest as well as the FMOD version (version 1.10 if I’m right) of the project.