Any tutorial on how to implement snapshots for UE reverb effect?

Hello , I’ve read documentation about how to implement reverb zones using snapshots.

Not sure what I am doing wrong but I couldn’t get it to work so I am asking for help here if there is any tutorial /video that you know of on how to implement this.

Thank you!

While there is currently no official FMOD tutorial video on this topic, a quick search of YouTube turns up a number of videos about implementing location-based reverb using our Unreal Engine integration.