"Reverbs" folder regarding unreal engine integration

I have seen in multiple tutorials the use of actors pre-loaded in the “FMOD/Reverbs” folder. These actors can be dragged into an Unreal Engine workspace, and presumably generated based on a snapshot that modifies a reverb effect.

However, this all seems like a bit of black magic to me. I’m not sure if FMOD actually does this, given the fact that a snapshot can modify reverbs and other things. On top of that, I can find a search result that relates to the FMOD/Reverbs folder, but once I click, I am redirected to a more generic FMOD user manual. Can I please have more information about this? I’m really just trying to create reverb zones without any code.

Solved it. You have to use the “Audio Volume” object in Unreal.

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