Asset Marker Override Doesn't Work With Programmer Instruments Or Audio Table Instruments

I’ve been having issues with overriding and adding asset markers in FMOD Studio, and after some more tests, I realized they just don’t work for programmer instruments or audio table instruments, which kind of makes sense. This means I have to embed my markers in RX or other software and can’t use FMOD to move them or add them. It would be great if there were an option to embed the new markers/overrides directly in the wav file so we wouldn’t need to use RX.