Attaching audio files to an asset in UE5

Hello! I’ve created an audio bank using Fmod, it made “Events” for me afterwards which contain all of my sound files. I can drag and drop them alright in the project, and they work fine.
Thing is, I want to attach one of the sound files to an existing asset.
It’s a pickupable key, I want it to have a sound cue telling the player, that he is close to such an item. How do I do that with these files? I tried typing their names in BPs but it doesn’t recognize them.

Hi,

It can done in a few ways:

  1. Adding an FMOD Audio component to the actor:
    image
  2. If you want to play the event via a Blueprint you have a few options:

Hope this helps!

Yes, it did help. Thank you very much :smiley:

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