Hello! I’ve created an audio bank using Fmod, it made “Events” for me afterwards which contain all of my sound files. I can drag and drop them alright in the project, and they work fine.
Thing is, I want to attach one of the sound files to an existing asset.
It’s a pickupable key, I want it to have a sound cue telling the player, that he is close to such an item. How do I do that with these files? I tried typing their names in BPs but it doesn’t recognize them.
Hi,
It can done in a few ways:
- Adding an FMOD Audio component to the actor:
- If you want to play the event via a Blueprint you have a few options:
Hope this helps!
Yes, it did help. Thank you very much
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I had the same issue before, and what helped me was organizing everything in a better way outside of UE5 first. I started using one of the top digital asset management solutions for audio assets to keep files sorted and accessible. That made it easier to link them properly in FMOD without weird path issues or confusion when switching between projects.
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