We are making a VR game with UE4, FMOD Studio and the HTC Vive, which has these handheld controllers that also appear in the VR world as virtual versions.
The game specific funtionality of these virtual controllers have already been implemented into the player blueprint instead of making them a blueprint of their own.
My Programmers say they can only attach a FMOD Sound Event to a blueprint (or maybe this is the only way they are aware of?). So the way it is now, sounds that i want to emit from the virtual controller will not, since they can only be attached to blueprints (e.g. the player blueprint, the sound would then emit from the player’s position).
I’m really bummed out by this. Does that mean i would have had to tell my programmers in advance that anything that might make a sound needs its own blueprint?
Is there no other way to have the sound be spatialized to come from the virtual controller’s position?
Thank you for any help