I am using UE 4.3.7.
I first tried using ‘events’ to trigger fmod components in blueprints within the sequencer. It somewhat worked, but with complications.
I looked at the documentation and tried adding fmod events from content browser into the Sequencer, I am wondering though, is there a way I can attach FMOD events I place in the sequencer onto an object? That way I can script audio from the sequencer but have it play from the 3d space of a character.
As in if I use UE audio, I can attach audio onto my enemy blueprint inside the sequencer, and play it from that location in the 3d space.