Considering how I’ve set up this event this doesn’t surprise me. A delay in the sound doesn’t really matter but should I worry about the warning?
Hi,
Thank you for the video. It is mostly benign, however, could you try enabling Load Bank Sample Data
in the FMOD Settings Unity Tool Bar -> FMOD -> Edit Settings -> Initialization
Let me know if that helps.
1 Like
Thanks Connor, that’s very helpful.
This is the way I already have it set but I’ll look into the loading of the banks in more detail.
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How to load banks sample data if I set the import type to ‘Asset Bundle’? (option becomes gray if the import type was set to ‘Asset Bundle’)
Hi,
It can also be done via the Studio API:
void Start()
{
FMODUnity.RuntimeManager.StudioSystem.getBankList(out FMOD.Studio.Bank[] array);
for (int i = 0; i < array.Length; i++)
{
FMOD.RESULT result = array[i].loadSampleData();
if (result != FMOD.RESULT.OK)
{
Debug.Log(result);
}
}
}
FMOD API | Studio API Reference - Studio::Bank.
Hope this helps!
It works. Thx!