Attempting to schedule a sound in the past - can I ignore?

Considering how I’ve set up this event this doesn’t surprise me. A delay in the sound doesn’t really matter but should I worry about the warning?

Hi,

Thank you for the video. It is mostly benign, however, could you try enabling Load Bank Sample Data in the FMOD Settings Unity Tool Bar -> FMOD -> Edit Settings -> Initialization
image
Let me know if that helps.

1 Like

Thanks Connor, that’s very helpful.
This is the way I already have it set but I’ll look into the loading of the banks in more detail.

1 Like

How to load banks sample data if I set the import type to ‘Asset Bundle’? (option becomes gray if the import type was set to ‘Asset Bundle’)

Hi,

It can also be done via the Studio API:

void Start()
{
    FMODUnity.RuntimeManager.StudioSystem.getBankList(out FMOD.Studio.Bank[] array);

    for (int i = 0; i < array.Length; i++)
    {
        FMOD.RESULT result = array[i].loadSampleData();
        if (result != FMOD.RESULT.OK)
        {
            Debug.Log(result);
        }
    }
}

FMOD API | Studio API Reference - Studio::Bank.

Hope this helps!

It works. Thx!