Attempting to schedule a sound in the past, this could cause inaccurate playback. Spam


#1

When I enter the lobby of my game, I get spammed with this. I can’t google my way to anything helpful. I have the right banks loaded. Anything I’m missing?

Full error:

[FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback.
UnityEngine.Debug:LogWarning(Object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/RuntimeManager.cs:33)

/Loktarg


#2

Loading bank sample data should help with the “Attempting to schedule a sound in the past” warnings, this is normally a sign that the event hasn’t had enough time to load before it is started.

Is there anything else of interest in the logs at all?


#3

Nope :slight_smile: Thanks!