When I enter the lobby of my game, I get spammed with this. I can’t google my way to anything helpful. I have the right banks loaded. Anything I’m missing?
[FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback.
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/RuntimeManager.cs:33)
Loading bank sample data should help with the “Attempting to schedule a sound in the past” warnings, this is normally a sign that the event hasn’t had enough time to load before it is started.
Is there anything else of interest in the logs at all?
I’m getting the same error testing my game for PlayStation 4. I’m not sure I understand the solution - can you explain what you did?
I’d love to have more information on how to achieve this
- I only have the warning on mac (in editor, targeting ios)
- The warning disappear if you remove “live update”
- using fmod version 2.00.10 /w unity 2019.4.9f1
If you are loading all your banks from the settings you can choose to load all sample data:
Loading banks from the Sudio Bank Loader has an option for loading sample data
Otherwise if you are loading banks from C#, you can specify whether or not to load the sample data in the second parameter of LoadBank .