Hello everyone, we’re using UE 4.26.1 AND fmod 2.01.09
Our attenuations for a weapon system are not working correctly and we can’t figure out why. They have the default curve and a fairly big distance, but the sounds are not decresing in volume. However, we also have a reverb automated with the distance, and that seems to actually be working.
The blueprint that controlls this looks like this:
It is a gameplay cue that determines which weapon and parameters is the character holding and then execute the play event if everything seems fine.
We’d really appreciate any help, thanks!