Unity Version 2020.3.14
Fmod Integration Version 2.01.07
The only useful log I can find is this one:
AVAudioSession_iOS.mm:1149 Deactivating an audio session that has running I/O. All I/O should be stopped or paused prior to deactivating the audio session.
When tabbing in and out I can see that the mixer gets suspended and then resumed → which brings the audio back.
Is this some known issue? I’ve recently migrated from 1.5 to 2 - and it’s working fine on Mac and the editor.