I have made an event in FMOD that triggers certain sounds when the player moves their hand to a certain distance - in a VR environment.
I used a sustain point in every sound so that whenever the player moves their hand in the distance of the specific sounds they retrigger once.
In fmod it works perfectly, but when I upload it into Unity I only hear the first sound once and then it stops playing. When I move the controllers nothing happens.
Anyone has any idea how come?