Audio from FMOD doesn't keep playing in Unity

I have made an event in FMOD that triggers certain sounds when the player moves their hand to a certain distance - in a VR environment.

I used a sustain point in every sound so that whenever the player moves their hand in the distance of the specific sounds they retrigger once.

In fmod it works perfectly, but when I upload it into Unity I only hear the first sound once and then it stops playing. When I move the controllers nothing happens.

Anyone has any idea how come?

It is possible that the event is stopping naturally in Unity, whilst in FMOD Studio it’s being kept alive by something.

Can you enable “Persistent” on the master track’s event macros of the parent event and see if that helps?