Audio in Unity Editor fine; No audio in Mac builds -- Problem solved!

Mac M1 Studio (silicon)
Unity 2021.3.8f1 Personal
FMOD 2.02.07

Audio is a mixture of simple background 2D events, but most in-game sounds are spatialized with Oculus Spatializer plugin. Playing the game in Editor has no issues at all, but builds, either Silicon or Intel 64bit+Apple Silicon don’t play any audio at all. Windows build is totally fine, no issues.

Any help tracking this down would be greatly appreciated as we’re vexed!

Kasson

I can share the FMOD Project folder as well if that’s helpful.

This issue was just an FMOD bundle import error.
We had the wrong import settings on the OculusSpatializerFMOD.bundle. The bundle at Assets/Plugins/FMOD/platforms/mac/lib was configured for “Any OS” and the Standalone checkbox was unchecked.

Once changed to Standalone (checked) and MacOS selected the builds were fine.
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Hi,

Thank you for sharing the solution.

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