Audio is playing through the wrong source

Hello!

Any clues to solve this issue?:

Audio is playing through the wrong source.
The app does not target the audio device selected in the “Audio Output in VR” setting in the Oculus app

We are using UE4 + Fmod studio (developing VR for Oculus)

You will need to check that the FMOD system is pointing to the correct output device. You can do this by using the blueprints for get output device and set output device.

https://www.fmod.com/resources/documentation-ue4?version=2.02&page=blueprint-reference-common.html#get-output-drivers

https://www.fmod.com/resources/documentation-ue4?version=2.02&page=blueprint-reference-common.html#set-output-driver-by-name

Hey Richard! thank you for teh reply.

We are trying to make sure that the FMOD system is pointing to the correct output device. The problem we have right now is knowing which device Oculus is pointing to, the documentation mentions a method but we don’t find any data that we can compare with.

We are trying an alternative but we cannot find how to call this method ovr_GetAudioDeviceOutGuid (& amp; guid);

It’s not possible to pass a device from a different system (the Oculus API) to FMOD. Instead, you will need to get a list of devices available and then choose the Oculus device from there. It would be best to check with the Oculus support or forums to see how to use that particular method.