Automatic audio-output selector for VR headsets

With the current system, we always have to change the windows audio output to the VR headset with fmod while with the default Unreal audio engine outputs the audio to the headset by deafult. Is there any solution for this with Fmod Studio 2.0.04 and Unreal Engine 4.20.3

FMOD uses the default OS output, you can change this either in code manually (using System::setDriver) or in the FMOD UE4 Settings ‘Initial Output Driver Name’.