Hello there,
We are having an issue were all audio is having a 1 sec (aprox) latency from the moment a sound is triggered. This issue only happens on a Quest 2 build and not on UE editor.
These are our settings on Fmod:
- Force DSP buffer block size to 256 samples
Mobile build: - Encoding Format: FADPCM
- Advanced Loading Mode: Streaming
- Sample Rtae Mode: Custom
- Sample Rtae: 22.050 kHz
- Build options: Align sample data for binary patchinh. 4KB blocks (Cheked)
These are our setting in UE5 project:
FMOD Studio:
and under Platforms/ Andorid
Any other settings you think it could help to fix this issue?