I know that FMOD Studio can use js scripts so I have one question.
I am involved in game modding, which, of course, requires connecting an additional bank file for new sounds. I have no problem with this, but here’s the problem: for the additional bank to work, I need an fspro project with the names and guids of the events, as in the original .bank files. If it is still possible to open a string.bank using the FMOD API, then could you help me with a js script so that it would create events with the same names and paths as in the original?
Technically, there is no copyright infringement or malicious use of the sound designer’s audio content, because specifically in my new project events should be empty.
If what I’ve described isn’t doable, is there a better, easier way to mod audio for games without infringing copyright?