Hi everyone, I am trying to have FMOD audio save time position on game save and reload at that position on game restart. Is this possible? If so, how could I go about doing that?
Hi!
Channel::getPosition with the API.
Be careful with nested events, this can quickly become a nightmare
Hi,
Yes, this is definitely possible. A common approach is to use Studio::EventInstance::getTimelinePosition to retrieve the playback position when saving, and then use Studio::EventInstance::setTimelinePosition to restore it when loading the game.
Just make sure you start the event before calling setTimelinePosition
, or the position might not apply correctly.
Hope this helps!