Audio Tables - Dialogue and Localization


Our game previously planned to have 2 language but now there will be 5 language.

There Lang_EN, Lang_JP, Lang_Chinese, Lang_EN_AUS, Lang_Thai
I used the Audio Table and Programmer Instrument as mentioned. But now trouble is how to load the specific bank using button with codes in Unity. There’s no specific on how to load and unload banks that I wanna use and I don’t wanna use. Everything still in testing for now.

Version Used
Unity 2018.3.4f1
FMOD Studio 1.10.08

My Audio Table


Reference I used

It looks like you are on the right track.

The integration does come with the StudioBankLoader script which loads and unloads specified banks for you. Otherwise you can create a customized script to handle the loading and unloading of banks for you, using RuntimeManager.LoadBank and RuntimeManager.UnloadBank.