Automate AHDSR fade times

Hello,

I see there was a similar question here a while ago about automating the fade in/out times via game code instead of just curves?

Just wondering if this was ever implemeted? I can only see an option to have it be controlled by a curve which is extremely fiddly especially if it’s a float. At the moment if the developer decides to change game transition times then the snapshot fades would be out of sync. Just checking there’s a more straightforward way to do this?

Thanks so much for your time

We did indeed implement the feature requested in that thread: In FMOD Studio versions 2.00.00 and later, you can automate the attack time (and other properties) of an AHDSR modulator on a parameter.

You are mistaken. That thread only talks about controlling the attack time of AHDSR modulators via parameter automation; it does not mention directly changing them via game code.

We have no plans to expose effect and modulator properties such that they can be changed by game code. That being said, we are planning to add a convenience feature that simplifies the workflow of automating modulator and effect properties on parameters; once this feature is implemented, it should be less fiddly to set up.