I’m new to FMOD and UE4 however I’ve been in the audio field for 14 years.
I’m trying out audio implementation inside UE4. I’m stuck somewhere with gunshots.
First, I’ve connected the sound to the animation blueprint properly, but it seems the rate of fire isn’t 1 to 1, I see 10 bullets going in the test game in UE4 but only hear for example 6 or 7 sounds. Footsteps have been linked to animation and that seems ok. How is rate of fire implemented? Even I set a loop for the gunshot to the exact time of the animation length but to no avail. Please let me know.
Another issue I’m stuck in is the ‘release’ of the gunshot. I did it properly in FMOD by triggering a condition to jump to a release marker once the parameter of the release is set to 1. I attached a link to a video and as you can see once I switch the release parameter from 0 to 1 it transitions properly to release. How can I implement the transition to release inside UE4 though?
Thanks I know this is basic stuff but oddly there’s very little information online. Does FMOD have an official training program from them or affiliates?