I am just simply wondering if there is a simple manner by which I can test and confirm if events are being loaded by a bank at runtime or in the Unity editor at all.
Currently what I have set up in my game Unity side are box colliders with an attached ‘Fmod Studio Bank Loader’ object on the collider, collider is set to ‘is trigger’. And the bank loader is told to play on trigger enter of the player and stop loading on trigger exit.
So on the Fmod side if I assign an event to this bank and say its a 2D sound like a music track, how can I confirm it is only loading with its appropriate bank and only when entering the collider and triggering that particular bank to ‘load’?
As in, if I play another box collider outside of the one containing the bank loader object, and the music is still calling there, is there something I’m doing wrong with the implementation?