I’ve been wondering -and trying- to find the best way to make a radio ‘station’ within FMOD. I’ve been trying to make something similar to what they have in Fallout where they’ll play some songs, then the DJ will speak but what he says will also change on the progression of the game.
I’ve tried having all the music in the timeline and have the songs be chosen randomly with transitions that only trigger on a percentage, but this is highly ineffective and would get out of hand if there were a lot of songs.
After that, I was thinking about having multi-sounds with all the music, but I can’t find a way to have the next song play without cutting off the end of one song or waiting too long before changing. Also, there wouldn’t really be a way to make the VO work with its own logic.
I was thinking about nesting the music and having multi-sounds randomise them but it still cuts too early or too late.
Any suggestions on this?
It seems so easy when you see it in a game but very hard when actually making it.
Thanks in advance,