Both 3D & 2D audio tracks in the same event?

Hello there,

Is it possible to have audio tracks with the 3D panner and tracks without the 3D panner in the same FMOD event?

Cheers,
Alex

I think you could do this by using an embedded event, although I havent tested it, it might use the Master track settings of the parent event.

Ie. create two events, set the master track to 3D on one event and 2D on the other (delete the 3D panner). Using the Event Browser, drag the child event onto a track in the parent event.

Let me know if that works!

JL

This would be the recommended way to do it. A 3d panner can’t be placed on an audio track, only a master track, so an event sound would sort that out. Setting 3d position etc on the event will trickle down to those panners.

Thanks both. Yes this works. I think I’ve now decided that if I’m going to do it this way, I might as well just have separate events anyway! Will be much less messy.

Alex

hello sir, i know im late to the party, but im in a similar position right now, only difference, i cant make seperate events.

so im forced to make a “referenced” or embedded event, to be able to have a 3D and a 2D sound in the same event.

Somehow i cant add new events to the game im modding. When i do it, the sounds are not played in game.

Interestingly, when i use the embedded event, the sound gets played. But just 1 time and after that, the embedded sound and the “mother” event completely break down and dont work anymore.

Then i have to restart to do it again. So it seems that there might be a bug of some sort?

Is there any way to search for a bug fix in the game files or anything i could manually check?

Hi,

As mentioned on your other post, we no longer support the version of FMOD you’re using - I would recommend getting in touch the the Assetto Corsa modding community for assistance, as it’s likely they will have had experience with the issues you’re describing.