Hi, i want to have a completely indipendent new event in my game.
For that i duplicated an already existing event “hit” - from the stock game and put it into the same folder “track” as the already existing “hit” event.
I renamed the duplicated event to “damage indicator”, then assigned it, put my recordings into it and then exported everything / copied the GUID’s and banks into the game.
When im in the fmod program, the sounds play flawlessly and do what i want.
But now in the game, the sounds cant be heard.
On the other hand, when i put the sounds into the event “hit” from the stock game and make a new audio line “audio 2” for it , the sounds can be heard in the game and work flawlessly.
But for customisation reasons i need them to be in the new event “damage indicator”.
Any fix for that?
P.S. thanks for all ur help, i appreciate a lot!
And i learned a lot since i found this forum.