I want to report a bug with the “Ambient Zone” integration. The volume changes for interior and exterior sounds work fine, but the LPF doesn’t work at all.
I tried using a “Lowpass” as well as a “Lowpass Simple” filter, but neither one is being affected by Unreal when entering or exiting an “Audio Volume”. Furthermore I tried inserting those effects on both, the audio track itself and the master channel of the event.
Can someone confirm, that the LPF isn’t working for “Audio Volumes” with the “Ambient Zone” settings enabled?