Bug: Automated global parameter casues Failed Event Lookup in UE4

So I have a global parameter that is referenced in an event. With only this reference the event plays just fine. This changes if I automate Reverb based on the global parameter in a Return track. Suddenly UE4 won’t play the sound even tough its getting triggered. Checked the profiler and fmod is not showing the “playing” event either.
Any input?

Are you getting any errors or warnings in the logs?
What versions of FMOD and UE4 are you using?

It was just a corrupt event it seems, I duplicated, renamed it and now it works just fine.

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