I can’t seem to get this working. I have a UE4 BP that triggers reverb when a collision box is entered.
Every Tick, UE4 checks to see if the player is inside the collision space and if so calculates the distance between the player and the collision box’s centre. This is then converted very basically into a figure between roughly 0 and 100, and that figure is then kicked to FMOD to set a parameter called TRM (Temple Reverb Main).
In FMOD, I have an Even set up with an Audio track; it has a reverb plugin, with automation attached to the Reverb Time. Under the TRM parameter, Reverb Time increases approaching 0 (so that it is is effectively 0 Reverb Time at 100+ values).
The parameter doesn’t seem to be responding to the UE4 prompt, even when I override and enter manual entries of 0 and 100.
It’s probably a very simple thing I’m not seeing here! Hopefully someone can shed some light