We have a VCA for the UI, that controls the master volume ; if I lower it to 0 dB in game, then increase it back, a desynchronisation occurs between my tracks (which are streamed sync instruments). The problem resolves by itself at the next loop. I guess this is caused by the 0dB virtualization option. Is it a known and normal problem?
EDIT: I just found out this post saying the events should be on highest priority to not be stolen by the 0 dB virtualization option. However, my master music event was already set on highest. It calls a nested event, which calls itself a nested event (which actually contains the music) : both sub-events were set to medium (I think). But I thought the event priority were propagating from the parent to nested events, isn’t it?
At the moment, I’m not able to reproduce the issue anymore, hum…