Build doesn't work in Unreal Engine 4

Hi everyone !

I am currently working on a game project using Unreal Engine 4. FMOD Plugin is very useful because we drive a vehicle in the game. I want to do a dynamic car engine and I followed this video step by step :

Everything works until I have to use the engine.

I built correctly while being careful of the destination folder and in the Engine, nothing appear except a folder which was created. I can’t add a FMOD event because files are not in the engine.

Here’s a picture of “build prefences” in the software and the folder in Unreal Engine.

Thank you for your help.

Have you tried using “Validate FMOD” in the UE4 help menu while having your Studio project open? This should link UE4 to the project and build fresh banks.

I just “Validate FMOD” in UE4 and I have still the same problem.

The project uses Perfoce for the versionning. Is there something to set up ? I saw that in FMOD Studio, there is a “Source Control” folder in “Preferences”. I try to do something with it and I post my answer.

Thank you

Here’s some update. It’s not working yet and the problem is still the same.

I made some news screenshots to explain the problem.

I’m a little confused with all this folder to set up and I hope to find a solution.

Thank you all

Make sure you have followed the steps here: http://www.fmod.org/documentation/#content/generated/engine_ue4/getting_started.html

The directory you are using in Studio (/Content/WHSoundDesign) is where the bank files go.
If you look in under Unreal Project Settings -> FMOD Studio -> Content Browser Prefix, this is where the Events/Buses/Snapshots will show up in Unreal Editor (default is /Game(Content)/FMOD/).
If you change this, Unreal will need to be restarted.

Thank you. Everything works now. It was the first time I used FMOD Studio and I didn’t think to check the documentation -_-.

Thank you very much