I am currently working on a game project using Unreal Engine 4. FMOD Plugin is very useful because we drive a vehicle in the game. I want to do a dynamic car engine and I followed this video step by step :
Everything works until I have to use the engine.
I built correctly while being careful of the destination folder and in the Engine, nothing appear except a folder which was created. I can’t add a FMOD event because files are not in the engine.
Have you tried using “Validate FMOD” in the UE4 help menu while having your Studio project open? This should link UE4 to the project and build fresh banks.
I just “Validate FMOD” in UE4 and I have still the same problem.
The project uses Perfoce for the versionning. Is there something to set up ? I saw that in FMOD Studio, there is a “Source Control” folder in “Preferences”. I try to do something with it and I post my answer.
The directory you are using in Studio (/Content/WHSoundDesign) is where the bank files go.
If you look in under Unreal Project Settings -> FMOD Studio -> Content Browser Prefix, this is where the Events/Buses/Snapshots will show up in Unreal Editor (default is /Game(Content)/FMOD/).
If you change this, Unreal will need to be restarted.