I installed FMOD Studio, configured build folder to point to the same folder as specified in UE4 (/Content/FMOD/ ).
When I build project in FMOD Studio (1.0.8, the latest), it builds into FMOD/mobile/ folder instead of FMOD/ (and there is no way to remove subfolder name for target platform). On top of that when I load UE4, there is no content inside Content/FMOD in the Assets browser. Not when I launcher UE4 initially and not when I rebuild banks in FMOD Studio while UE4 is opened.
I can see bank files in the Windows browser, but not inside UE4 as if it doesn’t “see” them at all.
What am I missing? I followed instructions to the tee, I can see FMOD is active in UE4.