@cameron-fmod I’ve tried this workaround but it’s giving me the same errors. I may be missing something. I change the ‘RemoteMac.cs’ file to contain:
CommonRsyncArguments.Add("–filter ‘protect libfmodstudio_iphoneos.a’");
CommonRsyncArguments.Add("–filter ‘protect libfmodstudioL_iphoneos.a’");
CommonRsyncArguments.Add("–filter ‘protect libfmod_iphoneos.a’");
CommonRsyncArguments.Add("–filter ‘protect libfmodL_iphoneos.a’");
and save it. Then, I open UnrealBuildTool.csproj and ‘Build’ the solution. I then try building the Unreal project and see the same error. Is there a step missing?
Does what @Skylonxe suggested about the DLLs lead to a more official fix?
@Skylonxe Can you please review the process I went through above and let me know if I’m missing a step or doing something incorrectly, please? After opening the UnrealBuildTool.cspoj do I just ‘Build’ the solution or is there something else I need to do?
When you say:
There is UnrealBuildTool.csproj in launcher builds too and you can safely change it’s source and rebuild only this C# project.
What do you mean by ‘change it’s source’? Any help would be greatly appreciated. Thank you!