Hello,
So we are trying to make remote IOS builds from our Windows machine. At the very end of the process the build fails with a FMOD copy error.
Any help would be greatly appreciated.
Edit : we are on 2.02.07
Hi,
Could I see the Unreal Integration directory showing FMODStudio -> Binaries -> IOS. Could you please check the read/write settings on the files in that directory?
Could you elaborate on the process you are using? E.g. build services or other factors.