FMod error when doing Remote IOS builds in UE4


So we are trying to make remote IOS builds from our Windows machine. At the very end of the process the build fails with a FMOD copy error.

Any help would be greatly appreciated.

Edit : we are on 2.02.07


Could I see the Unreal Integration directory showing FMODStudio -> Binaries -> IOS. Could you please check the read/write settings on the files in that directory?


This is what I am seeing in the Binaries/IOS folder.

Files have Read/Write permissions from what I am seeing. Thank you.

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Could you elaborate on the process you are using? E.g. build services or other factors.