Hello,
So we are trying to make remote IOS builds from our Windows machine. At the very end of the process the build fails with a FMOD copy error.
Any help would be greatly appreciated.
Edit : we are on 2.02.07
Hello,
So we are trying to make remote IOS builds from our Windows machine. At the very end of the process the build fails with a FMOD copy error.
Any help would be greatly appreciated.
Edit : we are on 2.02.07
Hi,
Could I see the Unreal Integration directory showing FMODStudio -> Binaries -> IOS
. Could you please check the read/write
settings on the files in that directory?
Hello,
This is what I am seeing in the Binaries/IOS folder.
Files have Read/Write permissions from what I am seeing. Thank you.
Could you elaborate on the process you are using? E.g. build services or other factors.