I know this question is more related to Unreal itself than Fmod, but since there are no answers in the Unreal Forums, I figured I should ask it here.
Do you know any way on how to bypass the Unreal Audio Engine, on a project-basis? (By setting a flag somewhere, or editing one of the project . ini files, maybe?)
I found a solution here, but it seems they only suggest inserting a command line.
This is not what we’re looking for, since we want to package the project with the Unreal Audio Engine disabled.