I’m at my wit’s end and I hope someone can give me some pointers on this. I’m trying to export a project that uses Unreal 4.12.5 and FMOD 1.08.08, and the audio, which is completely made in fmod runs fine in the editor but not in the packaged build.
I’m on a Win10 64bit machine.
- I started using
as a guide and added my FMOD banks folder to “Additional Non-Asset Directories to Package” in Project Settings.
My FMOD folder is in the content folder of my game.
- I am also using the oculus spatialisation plugin and thus I added a plugin.txt file to my binary folder (C:\Users\User\Desktop\GameName\Plugins\FMODStudio\Binaries\Win64)
- I packaged the game for Win64 - development and get no error messages.
- When opening the game no, I have no sound. I can also not find any of my sound banks in the packaged folders.
- I came across https://answers.unrealengine.com/questions/240065/fmod-in-unreal-sounds-work-in-editor-but-not-in-pa.html
and added all banks manually to my packaged game
(to C:\Users\User\Desktop\Packaged\WindowsNoEditor\Engine\Content\FMOD\Desktop), still no sound.
- I found this
and thus I added all .dll files to
This includes all .dll files specified in the plugin.txt file as well as the binaries found in
I even added all .dll files from my fmodstudio installation to the binary/thirdparty section of the packaged game, to no avail.
I’ve been trying these things all day, any help or pointers are appreciated.