If yes, have the corresponding video or documentation? Thank you very much!
You can but you will need to automate a pitch shifter effect (within FMOD Studio or via the API if you are using FMOD Core) to counter the affected pitch (in other words, pitch (speed) the sound up then pitch shift it back down).
You can add effects in FMOD Studio by right clicking in the deck with a track selected and clicking “Add Effect” > “Pitch Shifter”. In the FMOD Core API you will need to add the DSP yourself.
https://www.fmod.com/resources/documentation-api?version=2.1&page=core-api-dsp.html
As this is the top result in google and answers in this forums are the same I will post here.
Using this method I get very bad artifacts, listen to the scrape along the wall audio:
You can see in the top left corner the “intensity” variable randing from [0,1].
Here the event setup:
I tried fiddling around with the fft size and overlap but with max fft size i get a lot of phasing and the crackling doesnt go away. The audio file is 24khz in case that matters. I am running the latest fmod plugin and studio version.
In case you are allowed to download, here is the audio file as reference. Just rename to .wav
FX_Misc_MB_02.txt (37.4 KB)
derground