Is it possible in UE4 to play a soundfile as a “programmer sound” that is not packed in a .pak file (or that is not located in the game’s content folder)?
We are using “plugins” in UE4 to let people create mods for our game (and programmer sounds to allow people to add their own sounds) but the problem is that fmod only seems to look for files in the game’s content folder, which naturally the person creating a mod won’t have.
Any kind of help is very appreciated.