Wav files not getting packaged while using them in Programmer Sounds

I’m creating a system that allows modders to use wav files that are being used by programmer sounds ingame. It works in the editor however they are not getting packaged for some reason. Any idea why might that be?

UE 4.27
FMOD Studio 2.02.14


Are the .wav files being used in an Audio Table? If not, could you elaborate on how you are accessing those files?

I’m not using an audio table only the file path relative to the UE project.


If you are using the file path to play the audio file, FMOD will not package it for you. Could you try adding the files to your UE project and let me know if the issue persists?