After migrating our FMOD Studio project from 1.09.05 to 1.10 we’re seeing an enormous list of presets. One for each of our event parameters and effects. I had assumed this was just part of the migration process.
However, upon making a new parameter it was automatically added to the ‘Presets Window’. Is this as designed?
It would mean that if an effect or parameter value needed to be changed, even minutely, it would require naming and managing another preset? My original assumption was that presets would be defined by the user.
Let me know if I’m missing something or if a workaround exists!