Can you no longer reference an FMOD Event Asset inside the Level Blueprint in UE 5.6?

Can you no longer reference an FMOD Event Asset inside the Level Blueprint in UE 5.6? One minute you can and then, it’s gone. In other words, recently I was able to ctrl+click in the Event Graph of the Level Blueprint and choose “Create a Reference To Explore” (Explore is the name of my FMOD event). Today, nothing. What’s going on?

Issue resolved. In order for “Create a Reference To Explore” to present itself, the actor MUST be selected in the level editor. So, to create the reference in the Level Blueprint, you must, firstly, have it selected – click on it – in the level editor. …… that was a long time, just to find out I had to click somewhere. Is this documented anywhere formally? Gemini certainly didn’t know about this tiny detail!

https://dev.epicgames.com/documentation/en-us/unreal-engine/referencing-actors?application_version=4.27

  1. With the Actor in the level selected, click the Blueprints button from the Main Toolbar, then click Open Level Blueprint.
  2. With the Blueprint Editor window open, Right-click in the graph window and select Create a Reference to XXX.