Can you no longer reference an FMOD Event Asset inside the Level Blueprint in UE 5.6? One minute you can and then, it’s gone. In other words, recently I was able to ctrl+click in the Event Graph of the Level Blueprint and choose “Create a Reference To Explore” (Explore is the name of my FMOD event). Today, nothing. What’s going on?
Issue resolved. In order for “Create a Reference To Explore” to present itself, the actor MUST be selected in the level editor. So, to create the reference in the Level Blueprint, you must, firstly, have it selected – click on it – in the level editor. …… that was a long time, just to find out I had to click somewhere. Is this documented anywhere formally? Gemini certainly didn’t know about this tiny detail!
- With the Actor in the level selected, click the Blueprints button from the Main Toolbar, then click Open Level Blueprint.
- With the Blueprint Editor window open, Right-click in the graph window and select Create a Reference to XXX.