Can you use the profiler in build?

Hi! I’m having a weird problem where the audio of the game -sometimes- stutters after some play time on build.

So I was wondering if it’s possible to use the profiler on an exported build of a Unity game, so I can check out if something’s weird there.

Hi just wanted to share my experience. We were able to live connect to UE4 build but i didn`t check if profiler worked. Will do that next time.

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Yes you can, this is one of the main uses of the Profiler. It is disabled in built games by default but can be enabled easily through the FMOD Unity Settings: