I’m currently attempting to load a plugin into FMOD using one of the examples provided by the FMOD Programmers API, specifically the “fmod_gain.cpp” file. I have successfully built and compiled the file using Xcode, resulting in a Dynamic Library (.dylib). Also, I have added all the necessary headers and binary libraries to my Xcode project. And I have placed the compiled .dylib file within the FMOD plugins path.
However, despite all of that, I am unable to see any additional DSP effect in the effects browser. It’s possible that I might be doing something incorrectly or overlooking a crucial step. I would greatly appreciate any guidance or suggestions on how to resolve this issue.
Thank you for your assistance!