Hi
I’m a bit new to scripting for this specific API.
There is a very simple script I took from scott games (i’m learning) and he uses [EventRef] that is obsolete on fmod 2.02. I’ve switched the [EventRef] to [EventReference] and unity still doesn’t want to compile. Switching from GUID to Path doesn’t work.
Hi,
What version of Unity and FMOD are you using? Could I also grab a link to the tutorial you are using? Finally, could I get a code snippet that is failing to compile?
We provide an example script for some basic API functions in the Unity Integration | Scripting Examples section, which uses public FMODUnity.EventReference
.
Hope this helps!
I used the [EventRef] before but now it works with the “public FMODUnity.EventReference …”
Hey,
I’m also new to FMOD and learning with the Scott Games Courses! I also couldn’t get the music to play on start. I ended up finding that just by deleting the line [FMODUnity.EventRef] that it worked. Don’t know if that’s the proper way but it’s worked for now!
Hi,
Thank you for sharing the solution.
Correct, deleting [FMODUnity.EventRef]
is fine as it is deprecated and will need to be removed.
EventReference.Path is only for UnityEditor, use EventReference.ToString() instead