Change anim based event Fmod

I would like to create an event inside Fmod where I can get inside the engine as output to set the anim, but the parameters I saw are input-only, how should I get the value based on the sound?

Hi Mauro,

I don’t quite understand your question. If you need to get values from an event you can use the various get functions available in the Studio API:

If I’m misunderstanding please let me know.


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